Chivas regal whiskey

Chivas regal whiskey

3docean

Chivas Regal Whiskey 3D Model. Two individual objects (label and top; glass), each one with its own non-overlapping UV layout map, material, and PBR texture set. Production-ready 3D model, with PBR materials, textures, and non-overlapping UV layout maps provided in the package. Quads-only geometries (no tris/ngons). Easily customizable: UV unwrapped geometries, so you can create new textures or modify existing ones using the UV layout maps provided in the package (as PNGs with alpha). Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; you can find 11+ promo images in this description: 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images; 9-10 are screenshots from the Blender 3D scene, showing the UV layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNGs with Alpha. Two objects (meshes), two PBR materials, UV unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048×2048; PBR textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 4324 vertices, 4224 quad faces (8448 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR textures set for a bunch of rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too; So, you'll be able to edit the textures or just import the FBX/OBJ file along with the textures set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/chivas-regal-whiskey-142d3035243b49aab805ab97a66b8b68

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