Children39s desk PASTEL Mole houses the world 3D model

Children39s desk PASTEL Mole houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted into every other popular 3D format available. Native file format is .skp, and this can be found within a 3ds Max 2016 version scene that was rendered using Vray 3.00 in the Catalogue 2014. In a perfect blend of simplicity and classic style, this small wooden desk accompanies your child through studious and creative moments every step of the way. A simple yet effective child office features a good work plan plus four storage drawers to keep things organized. With its fully painted taupe finish, the classic desktop effortlessly pairs with other furniture for a complete look. Alternatively, explore another unique style by discovering the child Hazel office. Size (cm): H 77 x W 105 x D 50; Weight: 28 kg ref 135268, price $227.50; Polygons: 147. Textures are easily found within the .skp file itself. Need help extracting these textures from your .skp file? The process is simple using one of the following software applications: Sketchup (Free) 1. Just export an image as a preferred 2D file format by going to File/Export/2d Graphic - and choosing your desired option from the drop-down list. Another Option: 1. Go to File -> Export -> 3D Model; Export it as a COLLADA File (*.dae) file. Next, click on the Options button, making sure that "Export Texture Maps" is selected. Now navigate to the exported file location. There you will find a folder with the same name as your exported file, containing all the necessary textures. C4D (Even the Trial Version Will Do) 1. When importing the .skp file into C4D, it automatically generates a new folder next to the .skp file with the corresponding textures inside. 3ds Max 1. Once you've imported the .skp file into 3ds Max, you can locate your texture files in the ..3dsMaxsceneassetsimages directory. 2. You may also choose to export an fbx file using the embed media option (found within the Export dialog window). This action will generate a new folder containing all your textures right along with the fbx file. Rhinoceros 3D (Even The Trial Version Will Suffice) 1. Import the .skp file into Rhinoceros 3D and open the material editor (Panels->Material editor). 2. Next, select any material that includes a texture. 3. Click on the name of the texture within the Textures section; you will then be given three dot button options - click on this one. 4. You can now see all your textures in the ..AppDataLocalTempembedded_files directory - simply copy and paste these to any desired folder as needed.

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