Children wardrobe ivory INES Houses of the world 3D model

Children wardrobe ivory INES Houses of the world 3D model

cgtrader

This 3D model was originally generated using Sketchup 13 and subsequently converted into various 3D formats. Its native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016, rendered with Vray 3.00. Catalogue 2014 authentic and functional, this child dressing provides ample storage space for your little girl's essentials. Inside the wooden cabinet are two fixed shelves and a closet bar. And once everything is neatly arranged, the dressing closes with a large door featuring two windows adorned with small floral curtains. The most delicate deco lightly aged finish adds character to this child furniture. Explore also Paris child dressing mode. Dimensions (cm): H 180 x W 83 x D 50 Weight: 63 kg\nRef: 135 464, price: €584.50\n\nTextures are stored within the .skp file.\n\nHow to extract textures from a .skp file?\n\nIf you have any of the following software installed, extracting textures is straightforward. Follow these guidelines:\n\nSketchup (Completely Free)\n\nSimply export the image as your preferred 2D file using File/Export/2d Graphic - dropdown option.\n\nAnother Method:\n\nNavigate to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is enabled. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures.\n\nC4D (A Trial version is Sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, it stores texture files within the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected in the export dialog window, so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A Trial version is Sufficient)\n\nImport .skp file into Rhinoceros 3D. Open the Material editor (Panels->Material editor). Select any material that features texture on it. Click on the texture name (in the Textures section), and then click on the three dot button. You can now view all textures; they should be located within the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any desired folder.

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