Children Tent Princess castle houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 13 software and then converted to multiple other formats for versatility. The native format of this file is .skp, while a corresponding 3dsmax scene was created in 3ds Max 2016 and rendered with Vray 3.00. CATALOGUE 2014. Does your little princess long to be royalty? Grant her wish by gifting her this delicate rose-shaped play tent castle. With an impressive diameter of one meter, this tent provides ample space for a child's adventures. Its vibrant pink hue is beautifully complemented by glittering stars, making it a perfect retreat and playground combination. For your tiny knights, the Knight's Wall offers an exciting adventure challenge. Dimensions: 130 cm in height x 100 cm in width. Weight: 0.90 Kg. Ref: 143296 Price: €29.99 Polygon count: 5445 Additional texture information is located within the .skp file. If you have one of these programs installed, retrieving textures from the .skp file becomes easy: Sketchup (Complimentary) First Method: Open File -> Export and choose a 2D Graphic option to export as an image in your preferred format. Second Method: 1. Open Sketchup's main menu: File > Export > 3D Model. 2. Save as a COLLADA File (*.dae) file, ensuring that Export Texture Maps is selected. 3. Go to the exported file location and navigate through the folder created alongside it, where all of the textures can be found. C4D (Trial Version Works Fine) To export .skp files using C4D, simply import the Sketchup file into C4D. As a result, C4D automatically generates a separate folder with textures right next to your .skp file for easy reference. 3ds Max After importing a .skp file in 3ds Max, its textures will be saved within your scene's assets/texture section as '..3dsMaxSceneAssetsImages. For an even more organized export experience, choose 'Embed Media' from the FBX export options and the folder containing the texture files along with your exported FBX model will be automatically created. Rhino 3D In Rhino 3D, after importing the .skp file into your software environment, navigate to Panel - Material Editor and locate any material on that list. Next, go ahead to find your 'Texture' and click on it; then a three-dot menu becomes available, which contains information on where you can find the textures stored, namely at '.AppData\LocalTemp\embedded_files directory. Finally, it is easy to copy the found images into a location of your choice by selecting them using 'Ctrl + C,' then opening up your preferred target folder via File > Open (Windows) or command-shift-o.
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