Children bench ST GERMAIN Ivory Maisons du monde 3D model

Children bench ST GERMAIN Ivory Maisons du monde 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into all other formats of 3D modeling. Native format is .skp, 3ds Max scene uses version 2016, and rendering was done with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 introduced its new darlings - a delightful ivory bench named Saint-Germain. This lovely 2-seater wrought iron bench features a charming heart pattern and provides a full sitting space made entirely of metal. The child version of this product perfectly replicates the adult one; it can be used in conjunction with other items from the same collection, such as the matching chair and round table. This item belongs to the Saint-Germain range: Beautifully crafted garden furniture that combines strength with a touch of softness through its elegant lines will complement terraces, patios, country gardens, and conservatory spaces inside or out. Each piece in this collection boasts white-colored paint, accompanied by a unique aged effect created through a special finishing process, bringing out beautiful shades of color to the wiped surface. Size (cm): Height 63 x Width 65 x Depth 36 Weight: 7 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/banquette-de-jardin-enfant-fer-forge-ivoire-saint-germain-130260.htm#ref 130260 Price: 59 € Polygons: 25182 Textures are available in the .skp file for extraction How to extract textures from the .skp file If you have any of the mentioned software, follow these steps to make it easy To access and use your extracted textures just export as a choice 2D file using File/Export/2d Graphic option. Another option is: Go to File -> Export -> 3D Model and save as COLLADA File (.dae) then go to exported folder there will be a folder containing the exported textures. Import .skp file into software and an automatically generated folder with textures should appear next to the imported .skp file when opening it When you import .skp into 3ds Max it saves texture files in ..3dsMaxsceneassetsimages so you can also export as fbx file with embed media option enabled that way, a folder with textures is created along with the exported fbx file Import the .skp into software, open Material editor ( Panels -> Material Editor), select material, and see all textures displayed click on texture name to locate them. They can be found in ..AppDataLocalTempembedded_files Feel free to copy-paste the extracted textures into a folder of your choice.

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