Children 6 drawer dresser PINK PLANEThouses the world 3D model

Children 6 drawer dresser PINK PLANEThouses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 14 and later converted into every other 3D format. Native file type is .skp 3dsmax scene utilizes 3ds Max 2016 version, rendered using Vray 3.00 Catalogue 2014 With its attractive printed drawers, this small white wood dresser invites you to travel from Paris to India. The dresser boasts a total of 6 drawers, providing an incredibly colorful storage volume. Most decorations on each drawer are brought to life by a vibrant print that mimics Indian motifs. Find these impressions created in the Pinkplanet office. Dimensions (cm): H 82 x W 86 x D 40 Weight: 0.10 Kg\nRef: 143 166, price € 249.90\n\nTextures can be located within the .skp file\n\nHow to extract textures from .skp file?\n\nIf you possess any of the following software, it becomes extremely simple. Follow these step-by-step instructions provided:\n\nSketchup (Free)\n\nJust export the image in your preferred 2D format under the File/Export/2d Graphic dropdown menu.\n\nAnother method:\n\nNavigate to File -> Export -> 3D Model. Save as a COLLADA File (*.dae) file. Ensure that 'Export Texture Maps' is enabled during the Options settings phase. Locate the exported file at its designated storage area. A folder bearing the same name should be present containing all texture images.\n\nC4D (A trial version suffices)\n\nWhen you import the .skp file into C4D, it automatically generates a folder storing textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, texture files are stored in the ..\AppDataLocalTempembedded_files directory. You can also export fbx file with embed media option selected during the Export dialogue window process, resulting in an automatically generated textures folder adjacent to the exported fbpx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport the .skp file into Rhinoceros 3D. Open material editor by navigating through Panels -> Material Editor. Select any material that possesses texture details on it, click on the texture name within the Textures section, then select the three-dot option. A directory called ..\AppDataLocalTempembedded_files should be visible now, housing all textures. You can effortlessly copy and paste the images to any desired folder location you like

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