Child vintage dresser CASSANDRA houses the world 3D model

Child vintage dresser CASSANDRA houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 and then converted to other 3D formats. The native format is .skp, while the 3ds Max scene is 2016 version rendered with Vray 3.00. Catalogue 2014 showcases a delightfully retro design of 50 years in soft colors and poetic language. This convenient enfantrevisite design features simple and functional storage: 3 drawers and 2 doors. The wooden dresser's vintage line, complete with oblique feet and powdery tones, is perfect for a little girl's room. Many deco patterns inspired by nature brighten the facade of this furniture piece. In another style, discover the convenient Dancer child model. Size (cm): H 80 x W 120 x D 45 Weight: 40 kg Ref: 135104 Price €297 Polygons: 315 Textures can be found in the .skp file. To extract textures from the .skp file, follow these easy steps: If you have Sketchup, simply export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location, where you'll find a folder with the exported file name containing all textures. If you have C4D, importing the .skp file automatically generates a folder with textures next to the .skp file. When importing the .skp file to 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the export dialog window), which will generate a folder of textures together with the fbx file. Finally, if you have Rhinoceros 3D, import the .skp file and open the material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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