
Child vintage BEVERLY storage cabinet houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into various other formats. The native format is .skp, while a 3dsmax scene is set in 3ds Max 2016 version, rendered using Vray 3.00. Ref. 150742 Dimensions (cm): H 91 x W 85 x PR 38 Weight: 0.10 Kg Hello Summer! Inspired by vintage design, this white wooden cabinet transports your teen's bedroom to sunny Miami with a retro twist. Originally featuring retro prints, the cabinet boasts ten drawers of different sizes to store all their belongings. Colorful and black-and-white deco prints on the front of the drawers add energy. Our suggestion is to animate her tray with a few well-chosen decorative items. And why not with the photo collage BEVERLY? Fill pop and vintage ambiance with fuchsia pink chair MAURICETTE. Ref. 150742, Price: €249.90 Polygons: 717 Textures can be found in .skp file How to extract textures from .skp file? If you have one of the following software, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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