Child table ST GERMAIN Ivory Maisons du monde 3D model

Child table ST GERMAIN Ivory Maisons du monde 3D model

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This 3D model was originally designed with Sketchup 13 before being converted into various other 3D formats. Native format is .skp, while 3dsmax scene utilizes 3ds Max 2016 and rendering relies on Vray 3.00. Houses Furniture World introduces New 2013 additions that include the right to play in the garden with a small dinette. Explore the roundtable ivory Saint-Germain child design. This compact wrought iron table boasts a circular metal tray. Replica of the adult version, this charming ivory garden table can be accompanied by an ivory chair and matched to other collection pieces. The Saint-Germain range showcases beautiful metal and wrought iron garden furniture that perfectly combines strength and softness through its designs. Indoor or outdoor settings, such as terraces, patios, country gardens, or conservatories, are ideally suited for this furniture collection. This collection features a white-painted finish with an aged effect achieved by applying patina shades to the wiped surfaces. Size: H 52 cm x W 47 cm x D 47 cm, Weight: 5 kg, Reference # 130262, Price €39. Polygons used in this model are 1624. Textures can be found within the .skp file and here's how to extract them: If you possess Sketchup software, it is quite simple. Simply export the image of your preference as a 2D file from the File/Export/2D Graphic option. Alternatively: Go to File -> Export -> 3D Model. Export the model as a COLLADA File (*.dae) and ensure that "Export Texture Maps" is selected under the Options button. Find the exported folder, which contains all the textures. Using C4D software (even a trial version will suffice), simply import the .skp file, which automatically generates a textures folder adjacent to the .skp file. When importing the .skp file into 3ds Max, you'll find that it stores texture files within ..3dsMaxSceneAssetsImages. To export fbx files with embedded media selected (found in the export dialog box), a textures folder is also automatically generated together with the exported fbx file. Importing .skp into Rhinoceros 3D (even using the trial version) will store material editor (located under Panels/Material editor) where selecting any material that features texture allows you to locate and view all the associated textures.

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