Child bedside table gray and blue vintage THEO houses the world 3D model

Child bedside table gray and blue vintage THEO houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13, then converted to other formats. Native format is .skp; 3ds Max scene is 2016 version, rendered with Vray 3.00 Catalogue 2014. This modern gray wooden bedside table offers a note of blue for more fun. It's mounted on slightly angled feet for a retro touch. The gray nightstand has a drawer and a niche for storing your books. Pair it with a Rock music bedside lamp for a humorous note. In another style, discover the unique metal bedside Andrews. Size (cm): H 55 x W 42 x D 33; Weight: 11 kg Ref: 142984, Price: $69.99; Polygons: 157. Textures can be found in the .skp file. How to extract textures from the .skp file? If you have any of these software programs, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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