Chicago 3D model

Chicago 3D model

cgtrader

SCENE INFORMATION The area spans a massive 50 x 50 km landscape. OSM data forms the backbone of this scene. Preparation for use with 3ds Max and V-Ray Next has been meticulous. V-Ray Next powers all rendering within the scene. Though optimized, results may fluctuate when used with earlier V-Ray versions. The preview images presented are authentic render outputs. Conventions strictly follow metric measurements using centimeters as the base unit. Assets deployed utilize actual real-world scaling techniques. Exports can be accomplished in (collapsed mesh) formats at will. Please do not hesitate to reach out to support for further assistance if required. DISCLAIMER This asset specifically targets optimal use within 3ds Max while paired with V-Ray software. Each material employed falls under the realm of V-Ray materials alone. Similarly, all illumination is furnished by V-Ray lights. Note that certain translation between materials in V-Ray may not directly map to external export formats used. Support from artists covering alternative rendering options, different software suites or various render engines cannot be guaranteed. Using disparate software applications and their built-in rendering systems does yield differing outcomes due to varied material and light settings at play. GEOMETRY To enhance the asset's visual efficiency, its stack has been intentionally collapsed in structure. Naming conventions across all individual objects ensure neat organizational layers that serve to further divide elements by logical thematic categories. Layer divisions can be reviewed directly within the accompanying preview images for enhanced understanding of established layouts. However, import restrictions as well as missing critical OSM data may cause absence from model depiction due to said unavailability. Review accompanying preview images to view scope of included sections. Landmark objects lack detailed representations, serving strictly based on inputted and available real-world data derived through OSM channels alone. Further clarification reveals that the given scene's geometry maintains an essentially two-dimensional nature – with complete flatness existing at each respective location point across its expansive area. Vertices count at around 582414 numbers; total count stands roughly over one million vertices. Objectively rendered trees form a block-like box (focusing solely upon these singular parameters). Positionally placed across zero-coordinates, objects rely entirely on standard V-Ray functionality planes without further additional or exported details from V-Ray. MATERIALS Utilization of standard V-Ray materials serves as foundational premise. Separate archives available encompass detailed maps related to the provided 3D model at hand. Given data reveals the object remains uncompromised when it comes unwrapping UV information, rather it employs pre-established modifications based on modifier types exclusively utilized through this software package's functionalities alone. LIGHT SETUP Critical to optimal render functionality within these parameters lies V-Ray material utilization; in effect standard use applies and all scene related lights – again falling strictly under specific rendering software parameters in linear workflow configurations. FORMAT Adopting format compatibility centered firmly upon 3ds Max, support ranges through version from Max 2017 onward - even providing backward-compatible extensions through respective higher iterations, i.e. V-Ray's later models. In addition other options also readily accepted for export, including: FBX and OBJ are further supplementary exported formats utilized here within provided assets package for seamless usability transfer in external applications with similar system structure capabilities available

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