
CHEVET NOIRMOUTIER houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and later converted into multiple other formats. The native format is .skp, while the 3ds Max scene is based on 3ds Max 2016 with a Vray 3.00 CATALOGUE 2014 rendering. This small bedside table suits those who prefer coarse and natural wood finishes. Created from various types of wood, this piece gives an authentic look to any room. It's perfect for holding a decorative lamp, also featuring a drawer and a door. Additionally, the bedside table "Gray/White Vintage Fjord" is available for viewing. Dimensions (cm): 60 x 45 x 33; Weight: 0.10 Kg\nRef: 138927 \$109.90\nPolygon count: 228 \nTextures can be found within the .skp file.\nHow to extract textures from the .skp file?\nIf you possess any of these software programs, extracting the textures becomes straightforward. Follow these guidelines carefully:\nSketchup (free download available)\nJust export the image as your preferred 2D file type by selecting File/Export/2D Graphic and then following through with your chosen options.\nAlternatively,\ngo to File -> Export -> 3D Model and save it as a COLLADA File (.dae) format. When doing so, be sure that 'Export Texture Maps' is selected. The exported file can be found in the folder located next to the file name containing all the textures.\nC4D (trial version suitable)\nImporting the .skp file into C4D will automatically generate a new folder containing textures alongside the original .skp file.\n3ds Max\nWhen importing the .skp file, 3ds Max saves texture files to ..\3dsMaxsceneassetsimages. To access these files, navigate to that directory and find them easily.\nAdditionally, when exporting fbx files with the embed media option enabled (located in the export dialog window), it generates a folder containing textures together with the exported fbx file.\nRhinoceros 3D (free trial version)\nImporting the .skp file into Rhinoceros 3D triggers material editor opening. Locate and select any material that includes a texture; by doing so, the textures can now be accessed easily. The Textures section features all visible textures in it. These textures are stored within the ..AppDataLocalTempembedded_files directory. Feel free to copy them to your preferred location by using paste operation.
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