CHEVET MEDICIS WHITE houses of the world 3D model

CHEVET MEDICIS WHITE houses of the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted to every other 3D format. Native file type is .skp 3ds Max scene is 3ds Max 2016 edition, rendered with Vray 3.00 Catalogue 2014 Classic style gives a charming white bedside that illuminates your romantic bedroom furniture settings. Mounted on curved legs, this wooden nightstand features a drawer and a niche to stash items securely. You can also customize the top with the bedside lamp of your choice. Fill this sweet and refined atmosphere with a white headboard measuring 160 cm, inspired by Medicis. Dimensions (cm): H 70 x W 30 x D 26 Weight: 8 kg\nRef #138977 Price € 99.99\nPolygons: 639 Textures are located within the .skp file. To extract textures from a .skp file, simply follow these guidelines if you have any of the listed software installed: Sketchup (Free) Export an image as your chosen 2D file format by navigating to File -> Export -> 2D Graphic. This will drop down a selection menu. Another way: Navigate to File -> Export -> 3D Model, then export it as a COLLADA File (*.dae) file. In the options menu, ensure that Export Texture Maps is selected. Open the exported file location in your directory and find the folder containing all of the textures. C4D (Even a trial version will suffice) Importing the .skp file to C4D automatically generates a folder with textures next to the original .skp file. 3ds Max When the .skp file is imported into 3ds Max, texture files are stored in the ..\3dsMax\scene\assets\images directory. Alternatively, you can export an FBX file with embed media selected (in the export dialog window), which automatically generates a folder of textures along with the exported FBX file. Rhinoceros 3D (Even a trial version will suffice) Import the .skp file to Rhinoceros 3D. Open the material editor by navigating to Panels -> Material Editor. Select any material that contains a texture on it, then click on the texture name within the Textures section. This action will reveal all of the textures stored in the ..AppData\Local\Temp/embedded_files directory. Feel free to copy and paste these textures into any folder you prefer.

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