CHEVALIER Puppet Theatre Houses of the world 3D model

CHEVALIER Puppet Theatre Houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted into various other formats. Native format is .skp, while the 3ds Max scene is in 2016 version, rendered with Vray 3.00 from 2014. This puppet theater will host fabulous adventures of your knights and princesses as a catalog-shaped castle. Taking on a castle form, the wooden theater has three panels with a central window adorned with a red curtain. Join the adventure by accompanying the Knight puppet for a great show! Check out Circus Puppet Theatre as well. Dimensions are 122 cm H x 160 W x 2 D with a weight of 0.10 Kg; ref 144738, priced at €129.90. Textures can be found within the .skp file. How to extract these textures from the .skp file? If you have any of the following software, it's relatively easy. Just follow the provided guidelines: Sketchup (Free) Just export your chosen image as a 2D file under File/Export/2d Graphic – drop-down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and ensure that Export Texture Maps is checked. Find the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version is enough) Importing .skp files to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing a .skp file into 3ds Max, texture files are stored in ..\3dsMaxsceneassetsimages. You can find them there as well. Also, you can export an fbx file with Embed Media option selected (in the Export dialog window), which automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp files into Rhinoceros 3D. Open material editor (Panels -> Material Editor). Select any material that has a texture on it, click on the texture name in the Textures section, and then click the three-dot button. You'll now see all textures; they should be in ..\AppDataLocalTempembedded_files. Feel free to copy and paste the textures into any folder you like.

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