Chest taupe child POOH houses the world 3D model

Chest taupe child POOH houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then converted to various other formats for compatibility. Its native file type is .skp, while a compatible scene can be imported into 3ds Max 2016 version. The render is done using Vray 3.00 Reference 150318 Dimensions are: Height - 84 cm Width - 46 cm Proportion - 31 This wooden chest will make a beautiful storage space for the baby's belongings, making it easy to match with neutral and bright color schemes. The cabinet seamlessly complements any nursery design with its subtle charm. Deco detail features cute little bears as drawer handles Our advice is to place a tray next to a bedside lamp or night light And why not use the bear-shaped lamp itself Ref: 150318 Price - $119.90 Polygons: 564 You can find the textures in the .skp file How do I extract textures from the .skp file? If you have any of the following software, it's a breeze to follow these guidelines Sketchup (Free) Simply export an image as your preferred 2D file format by going to File/Export/2d Graphic Another way Go to File -> Export -> 3D Model Export it as a COLLADA File (*.dae) file Click on the Options button and make sure that Export Texture Maps is checked Now go to the exported file location You should find a folder with all the textures inside C4D (A trial version will do just fine) Importing .skp into C4D automatically generates a folder with textures right next to the .skp file 3ds Max When .skp is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can also export an fbx file with embed media option selected This will automatically generate a folder of textures together with the fbx file Rhinoceros 3D (A trial version should suffice) Import .skp file into Rhinoceros 3D Open material editor Select any material that has a texture on it Click on the texture name in the Textures section, and then click the three dot button Now you can see all the textures, which should be located in ..AppDataLocalTempembedded_files You're free to copy and paste the textures into any folder you prefer

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