Chest storage SONGE child houses the world 3D model

Chest storage SONGE child houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted to every other 3D format possible. Native format is .skp, while 3dsmax scene is based on 3ds Max 2016, rendered with Vray 3.00. Catalogue version is 2014. In need of extra storage space in the baby's room? This charming chest made from gray and white wood is an excellent choice. With 4 white drawers, this cabinet easily fits into a small room. Each decorative drawer features a printed design of tiny stars, creating a magical score. Discover also the popular Ragpicker Paris child style. Size: H 84 x W 46 x D 31. Weight: 15 kg Ref#: 143429. Price is $99.99. Textures are stored in the .skp file. How do I extract textures from the .skp file? If you have any of these software programs, it's easy to follow the guidelines provided: Sketchup (free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (a trial version is enough) Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (a trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.

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