Chest spices Comptoir des Maisons du monde 3D model

Chest spices Comptoir des Maisons du monde 3D model

cgtrader

This 3D model was originally created using Sketchup 13 before being converted to other 3D formats. Native format is .skp with a 3dsmax scene utilizing 3ds Max 2016, rendered with Vray 3.00. The DESK OF SPICES 5 returns the charm of a flea market day. A white wooden furniture business, covered with wenge tray and sporting two drawers, along with three wood wicker drawers for storing everything you need. For added space, consider opting for the 7 white chest drawers. In the same range, explore also the seed supplier, sideboard, buffet, storage bench or wine cellar. This product is part of the Comptoir des epices collection: A range formerly influenced by furniture business trends, antiques, and charming with its authentic finishes and multiple drawers. The realization of poplar, paulownia and MDF matte off-white color blends perfectly with wenge-colored plates and rattan drawers commonly found in most furniture. The stencil taupe writing customizes the collection. Shell-shaped handles in satin black iron contrast with the white furniture. Dimensions (cm): H 87 x W 40 x D 29. Weight: 10 kg \nRef: 103901 Price: € 129\nPolygons: 20 \n\nTextures can be extracted from .skp file\n\nTo do so, you'll need software that can easily extract them. Follow these guidelines provided:\n\nSketchup (Free)\n\nExport the image as your preferred 2D file under File/Export/2d Graphic - drop down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file and click on the Options button. Ensure that Export Texture Maps is checked. Locate the exported file at the directory containing all textures.\n\nC4D (Trial version sufficient)\n\nImporting .skp file to C4D automatically generates a folder with textures adjacent to the .skp file.\n\n3ds Max\n\nWhen importing .skp file to 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can find them there or export fbx file with embed media option selected (in export dialog window), so it generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version sufficient)\n\nImport .skp file to Rhinoceros 3D and open material editor (Panels->Material editor). Select any material with texture on, then click on the three dot button next to it. You can now see all the textures; they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures into any folder you like.

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