
Chest PIRATE blue toys houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 13 and later converted to every other 3D format available. The native format is .skp, while 3ds Max scene utilizes 3ds Max 2016 version, rendered using Vray 3.00. The Catalogue 2014 has a Practical and Looks feature that will allow you to store all of your little pirate's treasures in this toy box with great capacity. Printed with pretty stripes and a skull motif, this storage box can also function as an extra bench to sit on. This child furniture will appeal to fans of the seaside style. In the same universe, explore the Ocean toy chest. Size (cm): H 50 x W 70 x D 40 Weight: 15 kg\nRef. 135681, price ⬠88.00\nPolygons: 38\n\nTextures can be found in the .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it is very easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported to 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also find textures there. Additionally, you can export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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