
Chest 124 spices Counter Maisons du monde 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to every other 3D format available. Native file type is .skp, but 3ds Max scene renders with Vray 3.00 in a scene file for Max 2016. Seven spacious drawers add inspiration to this counter of spices craft furniture from yesteryear. This antique look will seduce your senses and seven drawers will transform your life! Crafted from white wood, this ultra modern piece combines stylish form with wenge finish trays. The convenient design also exists in a version five drawer chest. Similar pieces include the wine cellar, the seed supplier or the buffet. Part of Comptoir des epices range, this product boasts an antique flair worked into trendy furniture design. Multiple drawers provide ample storage space, featuring a poplar, paulownia and MDF matte finish with wenge plates and rattan drawer linings commonly seen in most furniture designs. The collection's authentic finishes are complemented by stencil taupe writing. Handles made of satin black iron stand out against the white furniture, shaped like seashells for a unique look. Size (cm): 124 H x 40 W x 29 D. Weight: 11 kg. Price: €169. Number of polygons: 16. Textures can be extracted from the .skp file as follows: If you have any of these software, it's simple: Sketchup is free. Export an image under File/Export/2d Graphic - drop down option. Alternatively, go to File -> Export -> 3D Model and export a COLLADA file (* .dae). Ensure that Export Texture Maps is checked in the options menu. In the exported directory, look for a folder with all textures. C4D has a trial version available. Importing a .skp file to C4D generates a texture folder next to the .skp file. 3ds Max scene file Import .skp file and store texture files in ..3dsMaxsceneassetsimages. Alternatively, export fbx with embed media selected to generate a folder of textures with the exported file. Rhinoceros 3D has a trial version available. Import a .skp file into Rhinoceros 3D, open the material editor and click on the texture name in Textures section. The three dot button shows all textures; they are stored in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures into any folder you like.
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