
Chess pieces project: Warriors
sketchfab
I recently unearthed an old school assignment from 2015, a relic that had been collecting digital dust for years. I decided to revisit it, curious to see how my skills might have evolved in the two years since I first tackled this project. The original task presented some intriguing challenges, primarily due to several restrictions that added complexity to the endeavor. Each of the six entities was limited to a maximum of 1080 triangles, while texture maps were constrained to a size of 256x256 pixels. Furthermore, I had to create three different attack animations and one death animation for each entity, all within these strict parameters.
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