
Chess Clock 2
3docean
A Chess Clock 3D model, part of my growing collection; one object (polygonal mesh) with 3 submaterials featuring 3 distinct non-overlapping UV layout maps (preview images included). HIGH POLY - This is the second version of this Asset (the high poly one), designed for use in archviz or product shot renderings. If you're looking for a low poly version, search for the #1 version (same name, just 1 instead of 2 in the name). Production-ready 3D Model with PBR materials, textures, and non overlapping UV Layout map provided in the package. Easily customizable: create or edit Textures using the non overlapping UV Layout maps and Diffuse (Albedo) Textures provided in the package (preview images included). Each Object, Material, or Texture in the package has a unique, meaningful name. PBR Textures files are included in a subfolder within the BLEND, MAX (VRAY), and UNITY zip packages. Made in Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x, the second image was rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format). You can find 13+ promo images in this description: * nr. 1 rendered in Cycles * nr. 2 rendered in V-Ray Adv 2.30.02 * nr. 3-4-5-6-7 rendered in Cycles * nr. 8-9 are wireframe images * nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout * nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 * nr. 13 is a screenshot from Unity 5 (*other images: UV layouts) Formats included: * 3DS * FBX * OBJ * unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images) * scenes: + 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials) + BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors) * other: png with Alpha (non overlapping UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5) 1 Object (mesh), 3 PBR Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colors and image textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). The main render was made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 2961 vertices, 2800 quad faces (5600 tris). Real world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/c11baacf3a384024ad699339e613866f
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