
CHERRY convenient 3D model
cgtrader
This 3D model was originally built using Sketchup 8 and then converted to every other 3D format possible. Native format is .skp, while a 3ds Max scene utilizes version 2016 of the software, and it was rendered with Vray 3.00 in Catalogue 2014. You are looking for a storage unit that fits in a child's room with a playful and elegant style? Look at the white dresser Cerise. It features three large drawers that will keep everything organized in your princess's room. The red door frame has white dots all around it. This wooden cabinet stands out due to its focus on details. You can furnish your little girl's bedroom by adding the bed and Cherry desk. Dimensions: 75cm (H) x 79cm (W) x 40cm (D). Weight: 25kg. Houses the world's leading storage units. Order Ref: 122444, Price €169. It contains 1112 polygons. Textures can be found inside the .skp file. How do you extract textures from a .skp file? If you have any of these software applications installed, it will make the process easy for you. Just follow the guidelines below: Sketchup (free): Export an image in your choice of 2D file under the File/Export/2D Graphic dropdown option. Another method: Go to File -> Export -> 3D Model and export as a COLLADA file with the .dae extension. Check that Export Texture Maps is checked by clicking on Options. Go to the location where you exported the file. In that directory, there should be a folder containing all textures of the exported file name. C4D (a trial version is enough): When importing .skp into C4D, it will generate an automatic folder with all textures right next to the .skp file. 3ds Max: Once you import .skp into 3ds Max, texture files are saved to ..3dsMax/scene/assets/images. You can find them there. Additionally, when exporting a fbx file from 3ds Max by selecting embed media option in export dialog box, it automatically generates textures together with the fbx file. Rhinoceros 3D (trial version enough): When importing .skp to Rhinoceros 3D and opening material editor (Panels -> Material editor), you will find a panel on Textures. Click on texture name, and select the three-dot button next to it. This opens up all the textures, which are stored in ..AppDataLocalTemp/embedded_files. Feel free to copy paste any textures from there into your preferred location.
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