
CHERRY CABINET houses the world 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 and subsequently transformed into a variety of other 3D formats. Its native format is .skp, while its appearance in 3dsmax scene is facilitated by 3ds Max 2016 software, rendered with Vray 3.00 CATALOGUE 2014. Connoisseurs of stylish decor, let your senses be captivated by this striking red metal buffet. Practical and aesthetically pleasing, this cabinet offers a high glass section and a lower portion for storing tableware or linens. Its bold color infuses the spirit of life into your kitchen or dining room. To complement this product, discover the Edison glazed cabinet, a piece that embodies the essence of industrial-style furniture, boasting features like patina, rivets, and even wheels. These sturdy metal structures display a subtle silver-toned patina. Welds are intentionally exposed to amplify the "industrial" ambiance, while a distressed finish appears to reveal marks and irregularities, evoking a homemade charm. Handles made of metal add a seamless touch, blending harmoniously with the structure. Size specifications: 120 cm in height, 75 cm in width, and 40 cm in depth; Weight: 48 kg. Product details: Catalog Reference: 138787 Price: €399.90 Polygons used to render this model: 276 Textured models are stored within the .skp file. Instructions for extracting textures from the .skp file: **Using Sketchup (Free)** Export a 2D graphic as per your preference by navigating to File -> Export -> 2d Graphic under the drop-down option. Alternatively, go to File -> Export -> 3D Model and choose COLLADA (.dae) as your file format. Make sure to select 'Export Texture Maps' in the Options menu. After exporting, locate the file folder containing all the textures in its exported location. **C4D (Even Trial Versions Suffice)** Simply import .skp files into C4D; this will automatically generate a texture folder next to the .skp file upon import. **3ds Max** When importing .skp into 3dsmax, texture files are stored within ..3dsMax/scene/assets/images. You can also export FBX files with embed media option enabled (found in export dialog windows); this will create a folder of textures together with the exported FBX file. **Rhinoceros 3D (Even Trial Versions Will Work)** Import .skp into Rhinoceros 3D, open material editor by navigating to Panels -> Material Editor. Choose any material with a texture attached and click on the texture name in Textures section; click the three-dot button. Now you can see all textures stored in ..AppDataLocalTemp/embedded_files. Feel free to copy-paste textures into any desired folder for future use.
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