Cherries in a bowl 3D model

Cherries in a bowl 3D model

cgtrader

Human: Freshly harvested cherries sit poised within a stunning bowl, carefully crafted as individual objects. Three key elements are present: cherries situated inside the bowl as a single object, cherries found outside of it, and the exquisite bowl itself, all uniquely textured and mapped to perfection. Each item boasts its own dedicated non-overlapping UV layout map, material set, and high-quality PBR textures, making it an invaluable addition to any 3D model library. These precision-made components can be seamlessly merged or customized as needed. Key characteristics include the use of only quads in the geometries, eliminating any unwanted triangles or ngons that might affect performance. Furthermore, all UV unwrapped elements provide an ideal canvas for artists and designers looking to add new textures (or modify existing ones) using the accompanying UV Layout maps (exported in png format with alpha channel support). Every object, material, or texture provided within the package features a clear and meaningful name, simplifying identification and usage. Created using the industry-standard Blender 3D 2.80 software (featuring both Cycles and Eevee materials), each model was meticulously crafted before being exported to OBJ and FBX formats for seamless compatibility across various rendering engines. Material and texture assets were specifically designed with PBR (Physically Based Rendering) standards in mind, offering support for a range of prominent engines such as V-Ray (3D Studio MAX), Unity 5 Standard Metallic, Unreal Engine 4, generic PBR Spec Gloss, and generic Metal Rough. Users can visualize these assets within their own environments through the extensive library of provided images – encompassing not only photorealistic renderings but also detailed wireframe illustrations, scene captures displaying UV Layout, and sample UV layouts to guide custom modifications. Key image types include 6 rendered images in Cycles (Blender 3D 2.80), 2 wireframe images, 2 scene shots showing UV layout details, plus multiple screenshots showcasing UV maps. This package boasts exceptional variety by including 1+ promotional renderings created within Blender 3D's built-in render engines. Available formats for the finished assets are OBJ and FBX; scene data resides in BLEND (2.80), a dedicated library with integrated materials crafted specifically for both Cycles and Eevee engines; additional material support comes through accompanying PNG files containing UV maps, with each texture meticulously made at 2048x2048 resolution within Substance Painter's powerful toolset. Object quantities stand at 3 (all of which boast precision QUADS-only geometry, not a single unwanted tri/ngon to impede efficiency); an extensive set of three PBR materials offers optimal visual cohesion; UV-mapped textures also benefit from expert unwrapping to eliminate seams. Poly count figures at 29408 vertices and a significant total of 58752 triangles, built around uniform scales defined in centimeters – simplifying measurement accuracy within your scene. Engine compatibility across various formats, like OBJ, FBX and Blender, along with detailed material properties such as normal map included ensures easy adaptation to the chosen environment. Assets were made with precise control, leveraging non overlapping UV Layout map & materials (to allow full creative liberty through exportable alpha texture & 2048x2048 resolution textures from Substance Painter). Real-world measurements used here mean it fits neatly in metric scale settings of your 3D software. Objects' unique name labels offer fast and organized project work – ensuring no tedious confusion regarding individual asset components while editing & linking the elements together for rendering ready environment or game assets

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