
Cheetah Animated Fur 3D model
cgtrader
Introduction: This is a highly detailed model of a cheetah with complete maps, fur, rigging, and realistic animation of walking, running, and trotting. The model features 4K maps based on UDIM-texture and was created using Blender 2.81a, rendered by Cycles Renderer, and made to precise proportions. It consists of eight distinct objects: the mouth and gums are merged, the upper and lower teeth are combined into a single entity, and the eyes are divided into inner and outer layers for enhanced realism. The display images provided are merely examples of how the characters can be used, but the animations in the project are based on the product description. If you have specific requirements that differ from this model, such as needing only a frozen model without rigging or low-quality optimized characters for use in the background, please don't hesitate to contact us. We'll do our best to accommodate your needs. Features: - Just place the model into your scene and start rendering without any additional setup. - No confusion when importing multiple models into a scene due to part-name consistency. - No external add-ons are required for this model. - The model does not include lights or cameras, allowing you to customize your scene as needed. - Map sizes: - Cheetah_Body_Skin_BaseColor.jpg (4096x4096) - Cheetah_Head_ID.jpg (2048x2048) - Cheetah_Head_Skin_BaseColor.jpg (4096x4096) - Cheetah_OralCavity_BaseColor.jpg (4096x4096) - Cheetah_OralCavity_Mask.jpg (4096x4096) - Cheetah_OralCavity_Normal.jpg (4096x4096) - Cheetah_Pupil_Basecolor.png (2048x2048) Project Format: - The model comes with a Blender project and OBJ files, which are frozen frames without rigging or animation. Note that the OBJ files do not include fur. - Due to multiple type constraints and hierarchical bone relationships, there may be errors in exported FBX files. Rigging: - Supports global zoom for smooth animations. - The face is controlled through a UI panel with expression control combined with shape key. This panel allows for blinking/closing eyes and movements of the nose, eyelids, and corners of the mouth. - Four limbs offer seamless IK-FK switching, limited leg stretch, closed/open toes that can be switched via custom attributes on the gear controller. - Neck and spine have seamless IK-FK switching, with head, neck, and tail rotations limited to follow the body. These are controlled by custom attributes on the square controller. Animation: - Includes 11 frames of running cycle animation. - Contains 24 frames of trotting cycle animation and 26 frames of walking cycle animation at 30 fps, all made with staggered frames for a smooth experience. Mesh Details: - Body: 16,552 vertices; 16,476 polygons - Paws: 3,928 vertices; 3,784 polygons - Lacrimal glands: 1,072 vertices; 1,060 polygons - Mouth: 4,500 vertices; 4,468 polygons - Pupil (left and right): 1,156 vertices; 1,216 polygons - Sclera (left and right): 964 vertices; 1,024 polygons - Tongue: 1,349 vertices; 1,320 polygons - Teeth (upper and lower): 5,588 vertices; 5,536 polygons Total: Faces: 34,884 Polygons: 35,109
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