Cheese Free low-poly 3D model
cgtrader
We have a humanoid model with two alternatives: version one has a robust design comprising 140 polygons and 122 vertices, along with a detailed texture map of 1024 by 1024 pixels that occupies about 1.04 megabytes, as well as an accompanying normal map of equal size that takes up 1.66 MB. The second option is less complex with only 16 polygons and 20 vertices; it comes equipped with a smaller 1024x1024 texture map taking approximately 830 kilobytes in space, and its matching normal map clocks in at around 619 kilobytes. Humanoid model options abound. First, we have a version built upon 140 polygons and bolstered by 122 vertices. This robust framework is backed by a richly detailed 1024x1024 pixel texture map which occupies a storage space of roughly 1.04 megabytes; also included is a corresponding normal map, this time of the same resolution, that commands about 1.66 MB. An alternate takes shape in model two. Boasting a streamlined design featuring only 16 polygons and just 20 vertices, it benefits from a somewhat more compact texture map measured at 1024x1024 pixels but which actually takes up a relatively modest 830 kilobytes of space; this leaner framework is then accompanied by a smaller yet efficient normal map which requires around 619 kilobytes. Multiple humanoid models present themselves for choice, with model one exemplifying complexity. Its robust structure consists of an intricate 140-polygon design paired with the precise delineation afforded by 122 vertices. In addition to these fundamental components, we have at our disposal a 1024x1024 texture map - which occupies roughly 1.04 megabytes in terms of digital storage space. We also find present within this robust package an accompanying normal map, mirroring its dimensions in every way but exceeding its storage requirements with the equivalent of around 1.66 MB. Notably though, model two takes a diametrically opposite path towards minimalist expression. Here, 16 polygons serve as the foundational building blocks for what we perceive to be somewhat simplified design characteristics; concurrently, an equally sparse 20 vertices further illustrate this more contained aesthetic approach. Supporting these less elaborate visual components are relatively modest yet serviceable supporting structures: specifically, a 1024x1024 pixel texture map which fits snugly within the confines of about 830 kilobytes in terms of data storage space - and corresponding normal maps measuring in size roughly equal to that, commanding approximately 619 kilobytes. First model, an advanced structure based upon 140 polygons, bolstered further by the precise vertices delineating them. Furthermore, comprehensive texture details are supported by a 1024x1024 pixel texture map which occupies space equivalent to about 1.04 megabytes. Normal maps mirror its size precisely but require roughly twice the digital real estate - nearly 1.66 MB. Next model, streamlined and simpler than its predecessor at merely 16 polygons and fewer vertices totaling twenty at maximum; however compact is this, a still-usable texture map comes by in 1024x1024 pixel measurement while commanding only a fraction of that storage space at roughly 830 kilobytes total for data, though accompanying normal maps do manage an approximate storage of 619 kilobytes
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