
Charles Ghost Stool Set 3D Model Collection
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High-quality 3D models based on Charles Ghost Stool 4897, 4898, and 4899 by Kartell are now available. These highly accurate digital representations are offered in seven standard colors. Each model comes with both V-ray and Standard materials versions. These 3D stools are ideal for use in close-up shots. The models are designed to reflect real-world scale measurements: centimeters. A MeshSmooth modifier has been incorporated into each stool, allowing the polycount to be adjusted as needed based on project requirements. Users have complete flexibility to change any of the colors included in these 3D models. Since no textures are required, customization can occur with ease. To streamline user experience, the scene is free from background objects, cameras, and lights, ensuring drag-and-drop convenience. Charles Ghost Stool 4897 model specifications are detailed as follows: * Subdivided by a factor of two: Polygons-97,792, Vertices-97,808 * Subdivided by a factor of one: Polygons-24,448, Vertices-24,464 * No subdivisions-applied original mesh: Polygons-6,128, Vertices-6,112 Charles Ghost Stool 4898 model specifications: * Subdivided by a factor of two: Polygons-129,334, Vertices-129,352 * Subdivided by a factor of one: Polygons-32,336, Vertices-32,344 * No subdivisions-applied original mesh: Polygons-8,104, Vertices-8,072 Charles Ghost Stool 4899 model specifications: * Subdivided by a factor of two: Polygons-133,184, Vertices-133,192 * Subdivided by a factor of one: Polygons-33,296, Vertices-33,304 * No subdivisions-applied original mesh: Polygons-8,344, Vertices-8,312 Scene details: * Scene contains 21 unique 3D models: Seven instances of every stool type with varied materials applied. * Each stool is divided into two distinct components - the main body and foot pads (which have separate material applications). * The scene features an organized structure, ensuring proper naming conventions for objects and materials within groups and layers. Scene compatibility extends to software such as 3dsMax2010 and later versions. Exported formats include 3DS, OBJ, FBX, DWG, DXF, and DAE. Please note that these exported models may appear differently across various software applications due to potential triangulation issues, which can be resolved by manually reassigining materials/textures as needed.
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