
Charging Enemy - Draft
sketchfab
This enemy was never completed for the game, which is why it didn't make it -\nA creature I designed, modeled, and textured for a 2.5 D sidescrolling game my team and I developed at university. This enemy would hunt you down once you got within its range by charging towards you. \nThis enemy was supposed to be the last one encountered in the game, after the patrolling slime and the shooting skull. It would have been the strongest and thus scariest entity in the game. \n. \nWorking on this 3D creature was one of my first times doing so. I made many mistakes but also learned a lot from the process. \n. \nModelled and UV mapped in 3ds Max. Rigged, weightpainted, and animated in Maya. Textured in Substance Painter. Later implemented in Unreal Engine 4.\n. \nJune 2018
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