Character Design And Animated For 3D Games Low-poly 3D model

Character Design And Animated For 3D Games Low-poly 3D model

cgtrader

The character model has been meticulously crafted with the latest version of Zbrush, specifically 2019, and its details have been re-topologized for optimal performance. A high-quality normal map was also generated directly within Zbrush to add depth and realism. In parallel, a Color ID was created in C4D R19, which was then expertly textured on Substance Painter 2019. Meanwhile, an Autorig was built using Maya, while FBX animation files were imported into Motion Builder for fine-tuning. The character model boasts a remarkably low-poly count of just 8k+, making it perfect for use in demanding 3D game engines. Ultimately, the primary objective is to enable seamless retargeting of animations across various platforms.

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