Chara_Q2_Tristan_Soyer_B2c2

Chara_Q2_Tristan_Soyer_B2c2

sketchfab

I'm working on a character project for my school that involves creating a video game character based on specific restrictions and key-words. The high-poly model was crafted using ZBrush, while retopology and part of the texturing were handled in 3D Coat. Quixel played a role in texturing, and Maya took charge of finalizing the model with its skeleton.

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