Changing table taupe PASTEL houses the world 3D model

Changing table taupe PASTEL houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 13, after which it was converted to various other formats for easy use. Native format is .skp with a compatible version for seamless compatibility. A professional-grade 3ds Max scene has been carefully optimized with the Vray 3.00 2014 rendering engine for impressive results. Changing Table Essentials: Designed with busy parents in mind, this versatile table boasts ample storage space for effortless baby-changing. The changing table features high edges that guarantee enhanced safety, accompanied by a lower shelf where you can keep essential toiletries within easy reach. Add a Touch of Whimsy: * A star pattern motif gives this wooden changing table a charming touch * Combine it with the Beige Pastel Changing Mat for maximum comfort Measurements: 95 cm (H) x 56 cm (W) x 80 cm (D), Weighing 14 kg. Part Number: 143 440, Price: €99.99. Details: Polygon Count: 120 To Extract Textures: Follow the Simple Guidelines Provided Below If you have Sketchup Free available on your system, exporting the image as a preferred file type is all you need to do under File/Export/2D Graphic – select an option and proceed. An Alternative Method: Go to File -> Export -> 3D Model; Choose the Export Options: Select .dae (COLLADA File); make sure that Texture Maps are exported in addition to other files. Once done, access your computer’s directory, and locate the file you exported, containing all of your textures. Working with C4D? Importing an .skp file instantly generates a folder filled with your requested texture files; you will find them adjacent to the .skp file on your system. You have another alternative when it comes to working with 3ds Max - Once you import the skp file, click the “.Max scene” path which directs you to the .Max/scene/assets/images where textures are kept stored You can use Rhinoceros for easy and precise material export. By doing this in your panel or selecting panels-material, open Material Editor then browse by going in Panels-Material Panel select one object (like texture) by its button three-dots click, here is folder of all used images located “\..\AppData\Local\Temp/embedded files” you can copy-paste the selected textures anywhere

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