Changing table LAPINOU houses the world 3D model

Changing table LAPINOU houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and then converted into other 3D formats with ease. Native format is .skp, and 3ds Max scene uses 2016 version, rendered with Vray 3.00 Ref. 150 067 Dimensions (cm): H 95 x W 56 x PR 80 Weight: 14.60 Kg A well-designed wooden changing table allows parents to change their babies safely and comfortably. This table has a lower plate that keeps all essential items within easy reach. Add the changing mat LOVELY NATURE for ideal baby-changing conditions. Deco detail: small birds printed on the side of the board. Our advice is to manipulate babies without straining your back, ensuring that your changing table aligns with your hips during use. Ref: 150 067, price: € 119.90 Polygons: 144 Textures are easily found in the .skp file. Here's how to extract them: If you have any of these software programs, extracting textures is simple and easy. Follow these guidelines carefully: Sketchup (Completely Free) Simply export the image as a 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (A Trial version is completely sufficient) Importing .skp files into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there. Additionally, you can export an fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is completely sufficient) Import .skp files into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), and click on the three dot button. You can now see all textures, which should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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