
Chandeliers Low-poly 3D model
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Texture Maps (2048x2048): For Unity compatibility, these are the required texture maps: 1. Albedo (similar to base color) 2. Metallic-Smoothness (combines metalness and roughness) 3. Normal 4. AO (Ambient Occlusion) 5. Emission For Unreal Engine compatibility, these are the required texture maps: 1. Base Color 2. Normal 3. Occlusion-Roughness-Metallic (combines occlusion, roughness and metallic properties) 4. Emission LODs (Level of Details) for optimized performance: lod0 - 4148 triangles, lod1 - 3111 triangles, lod2 - 2073 triangles, lod3 - 1036 triangles. Supported file formats for easy import: 1. FBX (universal format) 2. PNG (image format) 3. OBJ (3D model format) 4. 3DS (3D Studio Max format) 5. DAE (COLLADA format) 6. STL (stereolithography format) Software used for creating and manipulating assets: 1. Blender (powerful open-source 3D creation suite) 2. Substance Painter (digital texturing software) 3. Marmoset Toolbag (real-time 3D rendering and lighting software) 4. CrazyBump (powerful toolset for creating normal maps, specular maps, and height maps from existing images).
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