
Champion Pose1
sketchfab
In a mobile game inspired by a popular food product advertisement, I created a character that never got to see the light of day due to project cancellation. The model was meticulously crafted and UV unwrapped within Maya, while the textures were painstakingly painted in Substance Painter. In Blender, I carefully rigged the character for smooth animations. Despite its impressive specs, with 4237 faces and 8202 triangles, this character remains a work in progress, waiting to be brought to life.
Download Model from sketchfab
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