Chair WAVES yellow Maisons du monde 3D model

Chair WAVES yellow Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into various other formats. The native format is .skp, while the 3dsmax scene uses 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Ref. 147340 Dimensions (cm): H 93 x W 72 x PR 76 Weight: 20.40 Kg Inspired by a nostalgic design from the 50s, this bright yellow armchair fabric brings cheerfulness to your living room. A vintage armchair of this type will be perfect for your ultimate relaxation area. Deco detail: its classic fifties design with rounded shapes stands out. Highlights include pop colors that add brightness to your living room. You might also consider the blue KELTON armchair, designed in the same style.\nRef. 147340, Price: $299.90\nPolygons: 316\n\nThe textures used in this model can be found in the .skp file.\n\nIf you have one of the following software programs, extracting textures is easy. Simply follow these guidelines:\n\nSketchup (Free)\n\nExport the image as your chosen 2D file using File/Export/2d Graphic - drop down option.\n\nAlternatively,\n\nGo to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location, where you'll find a folder containing all of the textures.\n\nC4D (A trial version will do)\n\nImporting .skp into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will do)\n\nImport .skp into Rhinoceros 3D. Open material editor by selecting Panels->Material editor, then select any material that has a texture on. Click on the texture name in the Textures section and click the three dot button to view all the textures. They should be located in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you prefer.

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