
chair RIVOLI houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 software and subsequently converted to other popular 3D formats for maximum versatility. The native format is .skp, while 3dsmax scenes are rendered in 3ds Max 2016 using Vray 3.00. HOUSES FURNITURE WORLD brings you this exclusive NEW 2012 Fall print masculine Rivoli armchair. Crafted from a plush wool fabric quilt, this sleek black wooden chair boasts a stylish and comfortable appearance that's perfect for the living room or reading area. Revamp your classic seating with this modern take on a timeless design. Pair this versatile armchair with the irresistible coffee table Teatime for an unforgettable look. Dimensions: H 88 x W 70 x D 60 Weight: 22.50 Kg Reference number: 121754 Price € 490 Polygons: 2006 To access the high-quality textures, simply refer to the .skp file for effortless extraction. If you're equipped with any of these user-friendly software tools, extracting textures is a breeze: Sketchup (Completely Free) Just export the image as your preferred 2D file by navigating to File > Export > 2D Graphic. From there, drop down and select your desired option. Alternatively, Go to File -> Export -> 3D Model, then save it as a COLLADA File (*.dae) file. Make sure Export Texture Maps is checked under the Options button. Your exported file location will feature a folder containing all the textures. C4D (The trial version will suffice) Importing the .skp file into C4D automatically creates a folder with textures adjacent to the .skp file. 3ds Max When importing the .skp file, 3ds Max stores texture files in ..\3dsMax\scene\assets\images. You can easily locate them there or export an fbx file with embed media selected to generate a texture folder together with your fbx file. Rhinoceros 3D (The trial version is more than sufficient) Import the .skp file into Rhinoceros 3D, then access the Material Editor by navigating to Panels > Material editor. Select any material that includes textures and click on the texture name in the Textures section. From there, you can view all the textures in ..\AppData\Local\Temp\embedded_files. Simply copy and paste them to any desired folder.
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