
Chair LAPINOU houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 software and then converted to various other formats. Native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016, rendering with Vray 3.00. The Reference Number for this product is 150882. Dimensions (cm) include H 60 x W 38 x PR 43, weighing 7 Kg. A child-sized rabbit-shaped chair will become a toddler's favorite in no time! This beige wooden chair has a white seat, adding a touch of sweetness and fantasy to any room. The side panels feature intricate white print details. Its playful design transports users back to their childhood days. This product can be further customized with the entire FOREST 2 shelves line. The Reference Number for this item is 150882, and it is priced at ⬠89.99. Additional textures may be found in the .skp file. If you need to extract these textures, refer to the guidelines below. To do so using Sketchup (which can be downloaded free of charge), simply follow these steps: first, go to File -> Export -> 2D Graphic - choose your desired 2D file format from the drop-down menu. An alternative method is to export the 3D model as a COLLADA File (*.dae) file, then make sure that the "Export Texture Maps" option is selected when you click on Options. In order to access these textures, navigate to the exported file location and locate the folder with the exported file name containing all of the necessary textures. For users with access to C4D (even if it's just a trial version), importing the .skp file automatically generates a new folder filled with textures adjacent to the original file. If you have 3ds Max at your disposal, importing a .skp file stores its corresponding texture files within the ..\3dsMaxsceneassetsimages directory. Another option is to export an fbx file from 3ds Max, selecting "Embed media" in the export dialog box. This action will generate a new folder filled with textures adjacent to the fbx file itself. If Rhinoceros 3D software (even just its trial version) is at your disposal, importing the .skp file grants access to its material editor. Selecting any material with texture active within this window allows users to click on the three dot button and locate all textures within the ..\AppDataLocalTemp\embedded_files directory. Feel free to copy and paste these textures to a new folder location of your choice.
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