
Chair ivoire Gustavia houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and later converted to other 3D formats with precision. The native format is .skp, while a 3dsmax scene rendered in Vray 3.00 adds depth and detail. Elegant and comfortable, the Gustavia ivory rattan chair features rounded lines that exude luxury. For those who prefer classic design, the aged oak version of this stylish chair may be the better choice. Pair it with convenient storage furniture, such as a black or ivory dresser, to complete your room's look. The Gustavia range is characterized by romantic and elegant designs, typically in ivory or pearl colors, which are used in castles throughout Sweden. This collection is made primarily from solid poplar wood. To achieve an aged appearance, the handles are painted bronze patina colors, while moldings, fluting, and sculptures add a touch of sophistication. The furniture has undergone light sanding on edges to give it an antique look, and a hand-worn finish was applied for texture and visual interest. A thin layer of varnish enhances shine and simplifies maintenance. Size: 100cm x 52cm x 52cm Weight: 6 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-ivoire-gustavia-49140286.htm Ref. 491.40286 Price: $149.00 Polygons: 1079 Textures can be located within the .skp file. For extraction, simply follow these guidelines if you possess one of the following software tools: Sketchup (Free) Simply export your chosen image under the File/Export/2d Graphic dropdown option in your preferred format. Another approach: Export as a COLLADA File (*.dae) from File -> Export -> 3D Model. In the Options, check Export Texture Maps to enable it. The exported file will have a folder containing all textures next to it in its location. C4D (Trial version is sufficient) When importing .skp into C4D, it automatically generates a folder with textures beside the imported .skp file. 3ds Max Once .skp file has been imported into 3ds Max, texture files will be stored at ..3dsMaxsceneassetsimages. Alternatively, export as fbx and embed media option is available during export to automatically generate textures alongside it. Rhinoceros 3D (Trial version suffices) Upon importing the .skp file in Rhinoceros 3D, navigate to Material editor (Panels -> Material editor). Then select any material with texture applied, click on the texture name and use the three dot button to reveal all textures within. The directory where these are located is ..AppDataLocalTempembedded_files. You're welcome to copy-paste them to any preferred location.
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