chair gray fjord houses the world  3D model

chair gray fjord houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and then converted to other 3D formats with ease. Its native format is .skp, while a 3ds Max scene is saved as 3ds Max 2016 version rendered with Vray 3.00 CATALOGUE 2014 features a Sober and graphic style that reflects in its retro design look. This little gray chair has borrowed its forms from a retro aesthetic with a barred backrest, giving it a unique and stylish appearance mounted on oblique feet that recall the designs of the 50's era perfect for modern or vintage decor. A dressy chair that fits right into any home's uncluttered atmosphere this table chair is sure to impress size: H 86 x W 45 x D 47 Weight: 13 kg\nref 139061 Price € 69.99\nPolygons: 4492 \n\nTextures can be found within the .skp file for anyone looking to extract them. If you have any of the following software, it's easy as a breeze. Follow these simple guidelines provided:\n\nSketchup (free and easy)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option and voila.\n\nAnother way to go about it\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file Click on the Options button and make sure that Export Texture Maps is checked Go to the exported file location In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (trial version will do just fine)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file which is great news.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there and even export fbx file with embed media option selected so it automatically generates a folder of textures together with the fbx file which saves time.\n\nRhinoceros 3D (trial version is sufficient)\n\nImport .skp file to Rhinoceros 3D. Open material editor Panels->Material editor. Select any material that has texture on Click on the texture name in the Textures section click on the three dot button and you can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory copy and paste the textures to any folder you like with ease

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