
Chair covers slate BOSTON houses the world 3D model
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This 3D model was originally created with Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while 3dsmax scene is built using 3ds Max 2016 version and rendered with Vray 3.00 You've probably always dreamed of changing your decor in an instant without altering the furniture itself. With the bar chair BOSTON cover available in different colors, this dream has now become a reality. One of several proposed shades, slate gray slipcover will lend an elegant look to your existing furniture. The easy-care cotton for the cover bar chair slipcover also comes in ivory and charcoal gray cover, ensuring it matches both your taste and desire at any given moment. Size: 112 cm high by 40 cm wide by 47 cm deep http://www.maisonsdumonde.com/EN/en/products/detail/boston-armchair-upholstery-gray-stone-111580.htm Ref: 111580 Price: 19 € Polygons: 205 You can find the textures in the .skp file. How do you extract them from the .skp file? If you have any of these software, it's a breeze to follow the provided guidelines: Sketchup (Free) Just export the image as your preferred choice of 2D file under File/Export/2d Graphic - dropdown option. Alternatively, Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location, where there should be a folder containing all the textures with the same name as the exported file. C4D (Trial version suffices) Importing .skp file into C4D will automatically generate a folder next to the .skp file containing the textures. 3ds Max When you import .skp file to 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material that has texture on and click on the texture name (in the Textures section). Now, you can see all the textures; it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.
With this file you will be able to print Chair covers slate BOSTON houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Chair covers slate BOSTON houses the world 3D model.