
Chair covers BOSTON ivory houses the world 3D model
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This 3D model was originally designed with Sketchup 8 and then converted into every other 3D format possible. Native format is .skp, 3dsmax scene is 3ds Max 2016 version, rendered using Vray 3.00 Reference 147404 Dimensions in centimeters are H 50 x W 40 x PR 47 Weight: 0.22 kg For a modern and sophisticated dining room setting, choose to dress up your highchairs with this elegant cover made of ivory fabric. This cotton cover fits perfectly on the BOSTON bar chair with tinted wenge legs or feet bleached to choice. Decorative detail: its neutral and sophisticated color complements any interior design style. Our advice: We recommend dry cleaning for maintaining your covers' quality Ref: 147404, Price: €19.99 Textures can be found in the .skp file How do I extract textures from a .skp file? If you have any of the following software, it's easy. Follow these guidelines: Sketchup (Free) 1. Just export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option. Alternative method: 1. Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. 2. Click on Options and make sure that Export Texture Maps is checked. 3. Go to the exported file location. 4. In the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there or you can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name in the Textures section and then click on the three dot button. You can now see all textures, they should be located in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.
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