Chair cover red heart Margaux houses the world 3D model

Chair cover red heart Margaux houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 software, which was then successfully converted into other various formats for optimal usage. Native file format is .skp and it seamlessly integrates into a fully functional 3ds Max 2016 scene rendered with the advanced Vray 3.00 system. The Margaux dining chair effortlessly allows users to explore their interior decorating fantasies simply by changing its covers, instantly transforming the ambiance of any dining room space. To perfectly match your dinner party setting, you can easily switch between natural linen slipcovers and decorative chair coverings. For a classic evening meal, consider opting for a stylish red heart embroidery on a beautiful natural linen slipcover. If you're looking to add some color, try the bright red cover with ecru accents featuring a delicate red heart design. Measurements (cm): H 100 x W 47 x D 57. Available at www.maisonsdumonde.com, product code 117548. Current market price: €39 Model specifics: Total polygons: 205 All textures can be easily found in the .skp file. If you possess one of the following popular software packages, extracting textures from your .skp file is an effortless process: 1. Sketchup (free version): Exporting images from Sketchup as a standard 2D graphic using File -> Export -> 2d Graphic -> export option or another easy method to get there is to simply click on File -> Export -> 3D Model, which automatically creates the option for COLLADA files. COLLADA is an Open Standard File Format and an exchange format. In Sketchup just save as .dae. Checkmark 'export texture maps'. Locate the directory where it exports that file into and you will find a new folder that contains all of your texture images in this directory with a sub name from that of the exported .dae file. 2. Cinema 4D: Importing your Sketchup project into Cinema 4D immediately creates a textures folder adjacent to the .skp model. That way you can see the textures within and use them straight away. It automatically extracts texture data upon importing the original Sketchup file. There is no manual process in this. 3. 3ds Max: As soon as your imported sketchup file loads into 3d max, the files load to ..AppDataLocalTempembedded_files. Alternatively exporting as FBX does have embed media check marked which automatically creates another texture folder too with exported fbX. 4. Rhinoceros 3D: Simply click Import and open in the original .skp format for your imported model in the Rhino software, locate it in material editor (Material panel, right hand bottom section - then 'material manager' option button which gives options such as import/ export - then browse your pc). Browse location - open a texture. Then check 'embedded files' directory to look at other folders that you may see within it where they were embedded during original export - then copy all to whereever is best to do that so your models now hold no missing textures on the surface!

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