
Chair cover MARGAUX taupe linen washed houses of the world 3D model
cgtrader
This 3D model was originally created using Sketchup 8, after which it was converted into various other 3D formats. The native format is .skp, with a 3ds Max scene being versioned in 3ds Max 2016, and rendering undertaken utilizing Vray 3.00. Dimensions: height of 100 centimeters, width of 47 centimeters, and a product depth of 57 centimeters. Weight is 0.10 kilograms. The chair cover exudes an aura of chic and sophistication while being decidedly unadorned, allowing for ease in cleaning, thus matching modern living spaces with considerable flair. This chair cover seamlessly accommodates the chair's Margaux-styled legs whether bleached or stained with a wenge color finish. Notable: a hint of slightly wrinkled appearance achieves an all-natural effect. One key highlight is choosing from a multitude of colors available. Reference number: 147480, Pricing: €34.99 Total polygon count stands at 162 polygons. For extraction of textures from the .skp file: If you possess any of the listed software programs, this operation can be executed with relative ease by adhering to the following guidelines: Sketchup (at no charge) Just select "Export as 2D graphic" option in the File -> Export dropdown menu. Alternative approach: - Access File > Export and proceed with exporting the file in COLLADA format. Make certain that "Export Texture Maps" checkbox is checked during export process. Locate the exported .dae file in directory; here, a subdirectory holding all the textures should be discovered adjacent to the original file name. C4D (Trial versions will suffice) Importing .skp files within C4D automatically initiates a creation of folder holding textures adjacent to .skp file. 3ds Max On import of the .skp file into 3ds Max, texture files are placed in location - "...AppDataLocalTemp/3dsmax scene/assets/images". To access, navigate through mentioned path. An additional option is to export as FBX file with "Embed media" checkbox marked, thereby automatically initiating creation of a textures folder along with the exported .fbx file. Rhinoceros 3D (Trial versions suffice) Import the .skp file into Rhinoceros 3D, navigate through panels, select material editor and identify any selected material carrying a texture, open and access name of texture; a button will emerge for extracting texture path leading to "AppDataLocalTemp/embedded_files directory", feel free to move them in preferred locations.
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