Chair cover MARGAUX putty houses the world 3D model

Chair cover MARGAUX putty houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 software and subsequently transformed into various other 3D formats. The native file type is .skp, while the 3dsmax scene uses 3ds Max 2016 rendering, courtesy of Vray 3.00. Ref. number: 147380 Dimensions in cm are H 100 x W 47 x PR 57, and weight is approximately 0.31 kg. To enhance any space with style ease, this MARGAUX chair cover sealed with a color that's sure to please is the perfect choice. Crafted from 100% pure cotton, it will snugly fit chairs featuring bleached or wenge-colored feet. A standout feature of this decor piece is its subtle yet elegant simplicity and natural color tone, making it an effortless addition to any decor ensemble. One highlight stands out - a world of available colors offers countless creative options for personalization. Ref: 147380, Price: €19.99 Textures are readily accessible within the .skp file. For those in possession of specific software, extracting these textures proves to be quite simple, provided you follow these guidelines: Sketchup (completely free) Simply export the image as your preferred choice of 2D file using File > Export > 2D Graphic - a dropdown option is available. Another way: Go to File -> Export -> 3D Model, export it as a COLLADA File (*.dae) file. In doing so, make sure Export Texture Maps is checked within the options window. After this operation has completed, navigate to the exported file's location. A folder with the same name as the exported file containing all the textures should now be in your view. C4D (A trial version is sufficient) When importing the .skp file into C4D, it automatically generates a folder holding the textures right next to the .skp file itself. 3ds Max When importing .skp file into 3ds Max, it stores texture files in the directory path of your project scene..\assets\images. If you so desire, you may also export an fbx file with the embed media option selected within the export dialog box; this action automatically creates a folder containing the textures, placed right alongside the exported fbx file. Rhinoceros 3D (Again, only requires a trial version) Import .skp file to Rhinoceros 3D software. Open Material Editor found in the Panel > Materials. Choose any material with texture displayed and then select it by clicking on its name within the Textures section of the interface provided; right-click three-dot icon available will prompt the list containing all textures you seek, which is housed in ..AppData\Local\Temp\embedded_files directory for access at your leisure. You're welcome to copy these textures directly into any folder as suits your convenience and requirement needs.

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