Chair cover MARGAUX ivory houses the world 3D model

Chair cover MARGAUX ivory houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8, subsequently converted into all other 3D formats available. The native format is .skp. A 3dsmax scene has been created with 3ds Max 2016 and rendered with Vray 3.00 (Ref: 147379). Dimensions in cm are as follows: H = 100 x W = 47 x PR = 57. The model weighs a total of 0.31 kg. To bring simplicity and elegance into your daily life, opt to accessorize your chairs with the slipcover chair ivory. This luxurious fabric is 100% pure cotton and is designed specifically for MARGAUX feet in either bleached or wenge colored designs. A deco detail that adds a touch of class to any setting, this sober and timeless color blends easily with other hues available. Features include: Choose from a variety of colors at your disposal. Product Details: Ref. 147379 Price: €19.99 Number of Polygons: 162 To obtain textures, follow these easy steps using the software listed below: **Using Sketchup (Free):** 1. Simply export an image of your choice as a 2D file by navigating to File/Export/2D Graphic. 2. An alternative method: 1. Navigate to File -> Export -> 3D Model and select COLLADA File (*.dae) as the format. 2. In the options, make sure 'Export Texture Maps' is checked. 3. Go to the exported file location where you should find a folder containing all the textures. **Using C4D (Even with the Trial version):** 1. Upon importing the .skp file into C4D, it will automatically generate a folder next to the .skp file containing all of its textures. **Using 3ds Max:** 1. Importing .skp into 3ds Max stores texture files in '..\3dsMax\sceneassetsimages'. You can also find textures there by exporting an FBX file with the embed media option selected (in export dialog). **Using Rhinoceros 3D (Even with the Trial version):** 1. Import .skp into Rhinoceros 3D and open material editor. 2. Select any material with a texture, click on the texture name, then the three dots icon to see all textures in '..AppDataLocalTemp/embedded_files'. Feel free to copy and paste them to any folder of your choice.

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