
chair COTTAGE houses the world 3D model
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This 3D model was originally created with Sketchup 8 software before being converted into various other 3D formats. The native file format is .skp, while 3ds Max scenes use the 2016 version, rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2012 Form and stylish striped gray and white club chair, discover the Cottage Club chair. This gray-stained solid wood chair features a cotton fabric print on the back, slightly bleached to maintain its classic look. The curved armrests are designed to be chic and comfortable for readers, ideal for arranging a cozy reading corner. Discover the welcoming shapes of the Cottage Club sofa. Size (cm): H 95 x W 60 x D 62 Weight: 7.10 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-cottage-club-124115.htm\nref 124115 price €199\nPolygons: 2449 \n\nTextures can be found in the .skp file.\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it is easy. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.
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