chair COTTAGE 3D model

chair COTTAGE 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 before being converted into various other formats. Its native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 version with Vray 3.00 rendering capabilities. The HOUSES FURNITURE WORLD collection showcases a NEW 2012 design featuring a classic shape and gray stripes club / white color scheme, introducing the chair Cottage Club. This elegant solid wood chair boasts a sturdy base lined with pure cotton canvas, exuding an air of sophistication. Modernized by its striped pattern, this timeless chair sets the tone for your home's décor. In addition to its standard version, this chair is also available with armrests in gray. Dimensions: H 92 x W 55 x D 56 cm Weight: 7.10 Kg To access the textures associated with this model, simply visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/chaise-cottage-club-124116.htm houses the world reference number 124116 priced at € 169 Polygons: 2151 You can find the textures within the .skp file. To extract them, follow these steps if you possess any of the following software: Sketchup (Free) Simply export the image as a 2D file under File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. In the Options menu, ensure that Export Texture Maps is checked. After exporting, navigate to the exported file location where you'll find a folder containing all of the textures. C4D (Trial version is sufficient) When importing the .skp file into C4D, it automatically generates a folder with textures adjacent to the .skp file. 3ds Max Upon importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media selected (in the export dialog window), which will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Importing the .skp file into Rhinoceros 3D allows you to open the material editor (Panels->Material editor) and select any material that features texture. Click on the texture name (in the Textures section), followed by the three dot button, which will display all textures within the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder of your choice.

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