chair COCOON houses the world 3D model

chair COCOON houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into various other formats. Its native format is .skp, while the 3ds Max scene utilizes 3ds Max 2016 and renders images with Vray 3.00. The house furniture collection "World, New 2012" provides a warm atmosphere for any living room with its Cocoon chair. This comfortable rattan cane armchair features a light gray Kubu design, creating a cozy environment that invites relaxation. For ultimate comfort, the Cocoon chair comes equipped with an ivory-colored cushion and braided round design. Its compact size allows it to seamlessly fit into various interior settings. Dimensions (in cm): 79 x 79 x 75. Weight: 6.50 Kg. You can find this product at maisonsdumonde.com by following this link: http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-cocon-121844.htm. Product Ref#: 121844. The cost is € 129. Total polygons used: 1748. Textures can be located in the .skp file. To extract these textures, you'll need software such as Sketchup (free), C4D (a trial version will do), or 3ds Max. Here's how to access them using each application: - Sketchup: Simply export an image of your choice from File -> Export -> 2d Graphic, and it will be ready. - Another approach for Sketchup is as follows: From File -> Export -> 3D Model, save the model in a COLLADA file (*.dae). Make sure that you check "Export Texture Maps" while exporting. Once done, find the exported folder containing all textures in your desired location. - C4D: After importing the .skp file into C4D, a texture folder will automatically appear next to the imported .skp file. - 3ds Max: If the .skp file is imported into 3ds Max, its texture files are saved to ..\3dsMaxsceneassetsimages. Alternatively, you can export an FBX file with "Embed Media" option selected, which will also create a texture folder alongside the exported FBX file. - Rhinoceros 3D: First import the .skp file into Rhinoceros 3D and open up its Material editor by going to Panels -> Material editor. Next, choose any material with texture on it. After clicking the Texture name (in Textures section), select three dot button to view all textures, which can be located in ..AppDataLocalTempembedded_files. Lastly, you're free to copy and paste these textures into any desired folder for use later on.

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