CHAIR BAR Multipl39s RUSTY houses the world 3D model

CHAIR BAR Multipl39s RUSTY houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13, after which it was converted into multiple other 3D formats. The native file format is .skp. The 3ds Max scene uses version 2016, with rendering performed using Vray 3.00. Ref 146 301. Dimensions (cm) are H 106 x W 50 x PR 52. Weight is 9 Kg. With this black metal bar chair, elevate the height of your space! Place it in a kitchenette or near a high table to create an undue style atmosphere in your home that's both friendly and welcoming. Deco detail highlights improper design without sacrificing comfort, making for a pleasant sitting experience. Our advice: pair it with a cove bar cabinet for a look that's truly undone and on-trend! ref 146 301. Price € 159.90. Polygons: 1158. Textures are found in the .skp file. Want to extract those textures? It's easy if you have any of these software tools. Just follow these guidelines: Sketchup (free to use): export the image as a 2D file under File/Export/2d Graphic, or... Another way: go to File -> Export -> 3D Model, export it as a COLLADA File (.dae), and make sure that Export Texture Maps is checked. Go to the exported file location - in the directory, there should be a folder with the exported file name containing all of the textures. C4D (trial version sufficient): importing .skp files automatically generates a folder with textures next to the .skp file. 3ds Max: when the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find those textures there or export an fbx file with embed media option selected - that will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (trial version sufficient): import .skp files into Rhinoceros 3D, open material editor (Panels -> Material editor), select any material that has texture on, click on the texture name (in Textures section), click on three dot button - now you can see all textures. Those textures are likely to be in ..AppDataLocalTempembedded_files directory.

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