CHABLIS dresser houses the world 3D model

CHABLIS dresser houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted to other 3D formats entirely. Native format is .skp, while 3dsmax scene uses 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Ref. 147063 Dimensions (cm): H 200 x W 138 x PR 40 Weight: 90.60 Kg Featuring a high glass part with 2 fixed shelves, this wooden dresser offers beautiful storage space. In the lower section, gray dresser features 3 drawers and 3 doors with a fixed shelf. Detail deco shell handles and aged metal label holders are notable features. Our suggestion is to drag basket compartments to sort cutlery in the drawers for efficient use. Also discover the dresser ZINC in similar style, reference number 147063 Price: € 899.90 Textures can be found within the .skp file. If you have software such as Sketchup (free version), C4D (trial version is enough), 3ds Max, Rhinoceros 3D (trial version is enough), follow these easy guidelines to extract textures: With Sketchup (Free): Just export image in your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way with Sketchup (Free): Go to File -> Export -> 3D Model, exporting as a COLLADA File (*.dae) file. Ensure Export Texture Maps is checked and open exported file location, where you should see a folder containing all textures with the same name as your .skp file. With C4D (Trial version is enough): Importing .skp file to C4D automatically generates a texture folder next to the imported file. With 3ds Max: When importing .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages directory. You can also export fbx file with embed media option selected, so textures will be generated in a separate folder together with the exported file. With Rhinoceros 3D (Trial version is enough): Import .skp file to Rhinoceros 3D and open Material editor under Panels->Material Editor. Select material with texture on, then click the texture name and hit three dots button - all textures will be listed in ..AppDataLocalTempembedded_files directory, where you can copy and paste them into a preferred folder for later use.

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